<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>24^ Games</title>
	<atom:link href="http://24caretgames.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://24caretgames.com</link>
	<description>Fine Purveyor Of Electronic Games</description>
	<lastBuildDate>Thu, 26 Aug 2010 19:37:03 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
		<item>
		<title>Matt Gilgenbach Chats With Other Indie Devs</title>
		<link>http://24caretgames.com/2010/08/26/matt-gilgenbach-chats-with-other-indie-devs/</link>
		<comments>http://24caretgames.com/2010/08/26/matt-gilgenbach-chats-with-other-indie-devs/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 19:37:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://24caretgames.com/?p=69</guid>
		<description><![CDATA[Have you ever wondered what Matt and other respected indie developers would chat about around a virtual water cooler? Now you can find out here!]]></description>
			<content:encoded><![CDATA[<p>Have you ever wondered what Matt and other respected indie developers would chat about around a virtual water cooler? Now you can find out <a href="http://indiesuperstar.com/archives/950">here!</a></p>
]]></content:encoded>
			<wfw:commentRss>http://24caretgames.com/2010/08/26/matt-gilgenbach-chats-with-other-indie-devs/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>We have a PAX booth!</title>
		<link>http://24caretgames.com/2010/08/20/we-have-a-pax-booth/</link>
		<comments>http://24caretgames.com/2010/08/20/we-have-a-pax-booth/#comments</comments>
		<pubDate>Sat, 21 Aug 2010 00:08:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Retro/Grade]]></category>

		<guid isPermaLink="false">http://24caretgames.com/?p=67</guid>
		<description><![CDATA[We will be showing Retro/Grade off at PAX (Penny Arcade Expo) in 2 weeks! If you are going, make sure you schedule some time to stop by booth 3008! You will get a chance to play Retro/Grade with both the gamepad and guitar. As well, we are going to have contests and giveaways. What will we [...]]]></description>
			<content:encoded><![CDATA[<p>We will be showing Retro/Grade off at PAX (Penny Arcade Expo) in 2 weeks! If you are going, make sure you schedule some time to stop by booth 3008! You will get a chance to play Retro/Grade with both the gamepad and guitar. As well, we are going to have contests and giveaways. What will we be giving away you ask? Retrograde posters, info cards, and <a href='http://www.ooshirts.com/'>Custom T-Shirts</a>. Stop by! It&#8217;ll be a good time. More information will follow. Hope to see you there!</p>
]]></content:encoded>
			<wfw:commentRss>http://24caretgames.com/2010/08/20/we-have-a-pax-booth/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Does Game Length Matter?</title>
		<link>http://24caretgames.com/2010/08/17/does-game-length-matter/</link>
		<comments>http://24caretgames.com/2010/08/17/does-game-length-matter/#comments</comments>
		<pubDate>Tue, 17 Aug 2010 07:45:22 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://24caretgames.com/?p=57</guid>
		<description><![CDATA[When purchasing a DVD,  do you choose one based on length? How about books? If length is a factor in choosing DVDs or books, you probably choose the shorter. I&#8217;ve never heard of anyone decide against seeing a movie or reading a book because it&#8217;s too short, but plenty of people pass on movies and [...]]]></description>
			<content:encoded><![CDATA[<p>When purchasing a DVD,  do you choose one based on length? How about books? If length is a factor in choosing DVDs or books, you probably choose the shorter. I&#8217;ve never heard of anyone decide against seeing a movie or reading a book because it&#8217;s too short, but plenty of people pass on movies and books because they are too long.</p>
<p>However, it seems like the opposite holds true in games. A lot of reviewers mention that a game is “short” in their reviews as a negative thing. I don&#8217;t think it&#8217;s a bad thing at all. Similar to movies and books, long games often have a lot of &#8220;filler&#8221; content that isn&#8217;t as good as the rest of the game,  and they are unable to keep the excitement throughout.</p>
<p>Here&#8217;s an example. Lost Odyssey was the last long game I played. It took me over 40 hours, which is about standard for a JRPG. There are some amazing things about Lost Odyssey. Lost Odyssey is the most emotionally  engaging game I&#8217;ve ever played. The story took a common video game contrivance &#8211; the player never dies, and transformed it into a touching story about the fragility of human life and the pain of loss. The plot was a bit slow to pick up, but about 10 hours in, I was completely hooked.</p>
<p>So it sounds like Lost Odyssey was great, right? Well, not exactly… Towards the end, game ended up dragging on and on and on. Nothing in that last 3/4ths of the game came close to being as compelling as the beginning. It seemed like they said all they had to say storywise well before the end, and the end was filled with grinding against the same enemies, which wasn&#8217;t much fun. Although I was super enthusiastic about Lost Odyssey at the beginning, it transformed into something I just wanted to get over with.</p>
<p>Lost Odyssey would have been one of my favorite games  had they trimmed it down and kept the good stuff and removed a lot of a filler. One might argue that JRPGs are supposed to be long, but my favorite JRPG  (and favorite game ever actually) Panzer Dragoon Saga. You can beat the game in a bit more than 10 hours and do all the sidequests in more like 15 or 20 hours. Every second of that game is totally awesome though, so I&#8217;d rather play through it 2 or 3 times than a 40 hour RPG with a lot of filler.</p>
<p>Similar to a good book or movie, games can be replayed. Every time you watch a movie, it&#8217;s the same. With a games, you can take a different path or try something new like a higher difficulty. You can do speed runs,  compete for a high score, or collect all the achievements. If a game is great, you&#8217;ll want to play again. If it&#8217;s too long, then you will really only want the experience of playing through it once.</p>
<p>The one negative thing people have to say about the recently released Limbo is that it&#8217;s too short. The developers <a title="Interview with PlayDead" href="http://www.gamasutra.com/view/news/27043/Road_To_The_IGF_Limbos_Dino_Patti.php" target="_blank">admitted</a> they threw away about 70% of what they created because it didn&#8217;t fit in with their vision. Would Limbo have been a better game if it were over 3 times as long? I say no. Limbo as a game has a very strong artistic vision, and to add content that isn&#8217;t as good as the rest of the game just to pad the game length would be doing the game a disservice.</p>
<p>It is the job of the editor in both literature and film to chop out the dull stuff to ensure tension is maintained throughout. Why don&#8217;t we trust game developers with the same responsibility?</p>
<p>-Matt</p>
<p>PS. Many other game developers feel this way, and we decided to all blog on the subject at the same time. If you are interested in reading how more developers feel about this, check out all the links:</p>
<ul>
<li><a href="http://the-witness.net/news/?p=438">Jonathan Blow of Number None</a></li>
<li><a href="http://2dboy.com/2010/08/17/too-short/">Ron Carmel of 2DBoy</a></li>
<li><a href="http://www.hobbygamedev.com/spx/short-videogame-design/">Chris DeLeon</a></li>
<li><a href="http://nygamedev.blogspot.com/2010/08/coming-up-short.html">Dave Gilbert of Wadjet Eye Games</a></li>
<li><a href="http://www.firehosegames.com/2010/08/how-much-is-enough/">Eitan Glinert of Fire Hose Games</a></li>
<li><a href="http://positech.co.uk/cliffsblog/?p=810">Cliff Harris of Positech Games</a></li>
<li><a href="http://spyparty.com/2010/08/16/size-doesnt-matter-day/">Chris Hecker of Spy Party</a></li>
<li><a href="http://macguffingames.com/2010/if-size-doesnt-matter-where-do-you-get-the-virtual-goods">Scott Macmillan of Macguffin Games</a></li>
<li><a href="http://gamesfromwithin.com/forget-length-give-me-awesome">Noel Llopis</a></li>
<li><a href="http://retroaffect.com/blog/160/Size_Doesn_t_Matter_Day/">Peter Jones of Retro Affect</a></li>
<li><a href="http://www.copenhagengamecollective.org/2010/08/17/size-does-matter/">Lau Korsgaard</a> (Not safe for work! You have been warned!)</li>
<li><a href="http://www.brokenrul.es/blog/?p=314">Martin Pichlmair of Broken Rules</a></li>
<li><a href="http://mile222.com/2010/08/a-haiku-about-game-length/">Greg Wohlwend of Intution Games</a></li>
<li><a href="http://blog.wolfire.com/2010/08/Game-length-and-value">Jeffrey Rosen of Wolfire</a></li>
<li><a href="http://www.spyeart.com/misc/gamelength_MichaelTodd.html">Michael Todd</a></li>
<li><a href="http://www.tunahq.com/2010/08/size-doesnt-matter-day/">Alex Amsel of Tuna</a></li>
<li><a href="http://www.enemyairship.com/2/The_Finite__Irreplaceable_Hours_of_Your_Life/">Steve Swink from Enemy Airship</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://24caretgames.com/2010/08/17/does-game-length-matter/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Retro/Grade Developer Interview</title>
		<link>http://24caretgames.com/2010/07/05/retrograde-developer-interview/</link>
		<comments>http://24caretgames.com/2010/07/05/retrograde-developer-interview/#comments</comments>
		<pubDate>Tue, 06 Jul 2010 00:55:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Retro/Grade]]></category>

		<guid isPermaLink="false">http://24caretgames.com/?p=52</guid>
		<description><![CDATA[An interview with yours truly (Matt) has been posted here: http://www.psnstores.com/2010/07/developer-interview-retrograde/ The highlights are some new screenshots we haven&#8217;t posted on our Retro/Grade website (which is due for an overhaul) and that we will be releasing Retro/Grade in 2011 instead of 2010. I&#8217;m sorry to keep you all waiting, but I think you will appreciate [...]]]></description>
			<content:encoded><![CDATA[<p>An interview with yours truly (Matt) has been posted here: <a title="PSNStores Retro/Grade Interview" href="http://www.psnstores.com/2010/07/developer-interview-retrograde/" target="_self">http://www.psnstores.com/2010/07/developer-interview-retrograde/</a></p>
<p>The highlights are some new screenshots we haven&#8217;t posted on our Retro/Grade website (which is due for an overhaul) and that we will be releasing Retro/Grade in 2011 instead of 2010. I&#8217;m sorry to keep you all waiting, but I think you will appreciate the extra time in the game development oven when you play the finished project.</p>
<p>Also, we will have a booth at PAX West 2010, so you can play Retro/Grade until your heart is content there.</p>
]]></content:encoded>
			<wfw:commentRss>http://24caretgames.com/2010/07/05/retrograde-developer-interview/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>I apologize for the lack of updates!</title>
		<link>http://24caretgames.com/2010/06/10/i-apologize-for-the-lack-of-updates/</link>
		<comments>http://24caretgames.com/2010/06/10/i-apologize-for-the-lack-of-updates/#comments</comments>
		<pubDate>Thu, 10 Jun 2010 17:14:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://24caretgames.com/2010/06/10/i-apologize-for-the-lack-of-updates/</guid>
		<description><![CDATA[We have been really busy working on Retro/Grade, so I haven&#8217;t had much time to update the blog or the Retro/Grade website. We&#8217;ve redone pretty much every asset since our last batch of screenshots and videos, so the game is looking really sharp. We are working on putting together cool new stuff for our websites, [...]]]></description>
			<content:encoded><![CDATA[<p>We have been really busy working on Retro/Grade, so I haven&#8217;t had much time to update the blog or the Retro/Grade website. We&#8217;ve redone pretty much every asset since our last batch of screenshots and videos, so the game is looking really sharp. We are working on putting together cool new stuff for our websites, so stay tuned.</p>
<p>Additionally, in our ongoing effort to be &#8220;hip&#8221; and &#8220;with it&#8221; we have created a company twitter: <a title="24 Caret Games Twitter" href="http://twitter.com/24CaretGames" target="_self">http://twitter.com/24CaretGames</a><br />
I will try really hard to update it more frequently than I do the blog.</p>
]]></content:encoded>
			<wfw:commentRss>http://24caretgames.com/2010/06/10/i-apologize-for-the-lack-of-updates/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Welcome to 2010: The Year of Retro/Grade</title>
		<link>http://24caretgames.com/2010/01/04/welcome-to-2010-the-year-of-retrograde/</link>
		<comments>http://24caretgames.com/2010/01/04/welcome-to-2010-the-year-of-retrograde/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 21:40:28 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Retro/Grade]]></category>

		<guid isPermaLink="false">http://24caretgames.com/?p=46</guid>
		<description><![CDATA[Happy new year! We spent all of 2009 hard at work on Retro/Grade, and we are looking forward to releasing it sometime this year. We don&#8217;t have a release date because we are making sure the game meets our high standards before we release it, but it will be finished at this year. We thank [...]]]></description>
			<content:encoded><![CDATA[<p>Happy new year! We spent all of 2009 hard at work on Retro/Grade, and we are looking forward to releasing it sometime this year. We don&#8217;t have a release date because we are making sure the game meets our high standards before we release it, but it will be finished at this year. We thank you for your support, and hopefully you will enjoy Retro/Grade when it comes out as much as we have enjoyed making it!</p>
]]></content:encoded>
			<wfw:commentRss>http://24caretgames.com/2010/01/04/welcome-to-2010-the-year-of-retrograde/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The difficulty in making a game that uses an array of peripherals&#8230;</title>
		<link>http://24caretgames.com/2009/10/06/the-difficulty-in-making-a-game-that-uses-an-array-of-peripherals/</link>
		<comments>http://24caretgames.com/2009/10/06/the-difficulty-in-making-a-game-that-uses-an-array-of-peripherals/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 21:16:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Retro/Grade]]></category>

		<guid isPermaLink="false">http://24caretgames.com/?p=41</guid>
		<description><![CDATA[&#8230; is both supporting them and storing them.]]></description>
			<content:encoded><![CDATA[<p>&#8230; is both supporting them and storing them.</p>
<div id="attachment_42" class="wp-caption aligncenter" style="width: 570px"><img class="size-full wp-image-42 " title="24 Caret Guitars" src="http://24caretgames.com/wp-content/uploads/2009/10/guitars.jpg" alt="24 Caret Games currently has 6 guitar peripherals and will probably get more before the game is done. I bought actual guitar stands in order to store them because I was tripping over the whammy bars otherwise." width="560" height="536" /><p class="wp-caption-text">24 Caret Games currently has 6 guitar peripherals and will probably get more before the game is done. We bought actual guitar stands in order to store them because we were tripping over the whammy bars otherwise.</p></div>
]]></content:encoded>
			<wfw:commentRss>http://24caretgames.com/2009/10/06/the-difficulty-in-making-a-game-that-uses-an-array-of-peripherals/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Adventures in indie game development and a game developer&#8217;s nightmare!</title>
		<link>http://24caretgames.com/2009/09/24/adventures-in-indie-game-development-and-a-game-developers-nightmare/</link>
		<comments>http://24caretgames.com/2009/09/24/adventures-in-indie-game-development-and-a-game-developers-nightmare/#comments</comments>
		<pubDate>Fri, 25 Sep 2009 00:40:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Retro/Grade]]></category>

		<guid isPermaLink="false">http://24caretgames.com/?p=37</guid>
		<description><![CDATA[Well, I know I mentioned I wasn&#8217;t going to post anything for a while, but I thought of some funny stuff that is appropriate for a developer blog. Although Retro/Grade is fully playable with a gamepad, it also supports guitar controllers for those who prefer to try a more unique take on our reverse shoot [...]]]></description>
			<content:encoded><![CDATA[<p style="margin: 0in; font-family: Calibri; font-size: 11pt;">Well, I know I mentioned I wasn&#8217;t going to post anything for a while, but I thought of some funny stuff that is appropriate for a developer blog. Although Retro/Grade is fully playable with a gamepad, it also supports guitar controllers for those who prefer to try a more unique take on our reverse shoot &#8216;em up gameplay. However (especially for the public PC demo), providing guitar compatibility was a very difficult process. In order to support all the guitars, I had to test each model out and figure out how DirectInput mapped the controls, which varied based on the model and platform. We supported controllers for Wii, Xbox 360 and Playstation 3, which ended up being a lot of different controllers to test. (<a title="The list of compatible guitars for the PC demo" href="http://www.retrogradegame.com/faq.html#guitar" target="_blank">Here&#8217;s the list of what we ended up supporting</a>) Since we are an indie shop and don&#8217;t have the resources to purchase a ton of guitar controllers, I concocted a plan that actually worked quite well. I bought a guitar at the Sherman Oaks Best Buy, which is very close to our office, plugged it into my PC, and got all the information I needed from it. Then the next day, I returned it and repeated the process. I did this for over a week. Not once did I get any resistance from the customer service desk, so I&#8217;d like to thank them all for (perhaps unwillingly) helping me make the public demo the most fun to the largest audience of people. I tried to do it at different times of the day, but I definitely got the same clerk more than once, but maybe they didn&#8217;t notice, or they just plain didn&#8217;t care.</p>
<p></p>
<p style="margin: 0in; font-family: Calibri; font-size: 11pt;">Anyway, the indie saga continues! As you may be aware, 4 new guitar controllers just came on the market. From Activision, there is the Guitar Hero 5 controller. For the Beatles: Rock Band, they released the entire signature instrumentation from the Beatles: the Gretsch Duo-Jet, the Rickenbacker 325, and the Höfner bass &#8211; the latter is only available in the $249.99 bundle. Anyway, the explosion of music game peripherals and the possible difficulties of supporting them must have attacked my subconscious because this morning I had a nightmare relating to this.</p>
<p></p>
<p style="margin: 0in; font-family: Calibri; font-size: 11pt;">Basically, in the nightmare, I was at a store, and I was trying out the new Höfner bass controller and playing The Beatles: Rock Band. The controls were all different, and the bass controller had different knobs and sliders as well as a completely different thing instead of a strum bar. It was like a rotating disk with a little dimple for your thumb to turn it. I was worried how on earth I&#8217;d support it and concerned about the cost of the bundle in order to get the hardware to test it out. Anyway, that may seem like a tame nightmare to some, but boy did I ever wake up anxious!</p>
<p></p>
<p style="margin: 0in; font-family: Calibri; font-size: 11pt;">-Matt</p>
<p></p>
<p style="margin: 0in; font-family: Calibri; font-size: 11pt;">PS. For those keeping score, Band Hero has a bundle that will probably come with some sort of guitar. Who knows if it&#8217;ll be yet another model! It appears that Lego Rock Band is bundleless, so although having a guitar made out of Legos would be sweet, it doesn&#8217;t appear to be in the cards. I haven&#8217;t been paying attention to the 3rd party peripheral manufacturers, but there are a ton more that I&#8217;ve never tried that I am crossing my fingers hoping they have feature parity with the name brands.</p>
]]></content:encoded>
			<wfw:commentRss>http://24caretgames.com/2009/09/24/adventures-in-indie-game-development-and-a-game-developers-nightmare/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Retro/Grade has officially been in development for over a year!</title>
		<link>http://24caretgames.com/2009/09/23/retrograde-turns-1-year-old/</link>
		<comments>http://24caretgames.com/2009/09/23/retrograde-turns-1-year-old/#comments</comments>
		<pubDate>Wed, 23 Sep 2009 23:28:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Retro/Grade]]></category>

		<guid isPermaLink="false">http://24caretgames.com/?p=34</guid>
		<description><![CDATA[According to our revision control, I believe the first check in for Retro/Grade was on 9/10/08. This was about a month and a half before the deadline for the 2009 IGF festival. We crunched like crazy trying to get something impressive together for the IGF. Fortunately, despite our limited production time, we were able to [...]]]></description>
			<content:encoded><![CDATA[<p>According to our revision control, I believe the first check in for Retro/Grade was on 9/10/08. This was about a month and a half before the deadline for the 2009 IGF festival. We crunched like crazy trying to get something impressive together for the IGF. Fortunately, despite our limited production time, we were able to get the IGF judges excited about our game. Now, I can assure that the game is really taking shape and has come a long way from both our original demo for the IGF and the audience award public demo (which is still available on <a title="Steam Demo" href="http://store.steampowered.com/app/29110/" target="_blank">Steam</a> or our <a title="Retro/Grade Demo" href="http://www.retrogradegame.com/demo/RetroGradeIGFDemoInstaller.exe" target="_blank">Retro/Grade site</a>). The game is a lot more fun than that demo though. I promise!</p>
<p>Anyway, we hope you&#8217;ll be impressed with all the hard work we&#8217;ve put into it over the past year when you get to play it. Unfortunately, we probably won&#8217;t do another demo until the game is completed in 2010 because demos take a lot of time, and we really want to focus on making the game. If you don&#8217;t hear much from us on this blog, don&#8217;t worry! It&#8217;s because we are hard at work making the world&#8217;s best reverse rhythm &#8216;em up &#8211; not because we forgot about our fans. <img src='http://24caretgames.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':-D' class='wp-smiley' /> </p>
<p>-Matt</p>
]]></content:encoded>
			<wfw:commentRss>http://24caretgames.com/2009/09/23/retrograde-turns-1-year-old/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Awesome Indie Game Osmos is Released</title>
		<link>http://24caretgames.com/2009/09/09/awesome-indie-game-osmos-is-released/</link>
		<comments>http://24caretgames.com/2009/09/09/awesome-indie-game-osmos-is-released/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 07:55:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://24caretgames.com/?p=32</guid>
		<description><![CDATA[The awesome dudes next to us at the IGF, Hemisphere Games, have released their heavily nominated (and Direct2Drive award winning) indie game Osmos to much critical acclaim. They even said it was a better Katamari on the &#8220;Listen Up&#8221; podcast, and you can&#8217;t get much of a better recommendation than that as far as I&#8217;m [...]]]></description>
			<content:encoded><![CDATA[<p>The awesome dudes next to us at the IGF, <a title="These dudes are cool" href="http://www.hemispheregames.com/" target="_blank">Hemisphere Games</a>, have released their heavily nominated (and Direct2Drive award winning) indie game Osmos to much critical acclaim. They even said it was a<a title="A Better Katamari!" href="http://kotaku.com/5349718/a-better-katamari" target="_blank"> better Katamari on the &#8220;Listen Up&#8221; podcast</a>, and you can&#8217;t get much of a better recommendation than that as far as I&#8217;m concerned. <a title="You won't regret it!" href="http://www.hemispheregames.com/osmos/" target="_blank">Check it out!</a> It&#8217;ll make the wait for Retro/Grade seem shorter! (Retro/Grade will be worth the wait. I promise!)</p>
]]></content:encoded>
			<wfw:commentRss>http://24caretgames.com/2009/09/09/awesome-indie-game-osmos-is-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
