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	<title>Comments for 24^ Games</title>
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	<description>Fine Purveyor Of Electronic Games</description>
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		<title>Comment on Does Game Length Matter? by Spicy Sprouts</title>
		<link>http://24caretgames.com/2010/08/17/does-game-length-matter/comment-page-1/#comment-876</link>
		<dc:creator>Spicy Sprouts</dc:creator>
		<pubDate>Mon, 17 Oct 2011 00:37:42 +0000</pubDate>
		<guid isPermaLink="false">http://24caretgames.com/?p=57#comment-876</guid>
		<description>I actually love long books.  I even look for books that are a series.  But that&#039;s just me I guess.</description>
		<content:encoded><![CDATA[<p>I actually love long books.  I even look for books that are a series.  But that&#8217;s just me I guess.</p>
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		<title>Comment on Retro/Grade Wins the IndieCade 2010 Audience Award by Podcasting in Los Angeles: What Should Be Asked? &#124; All PC Games Site</title>
		<link>http://24caretgames.com/2010/10/11/retrograde-wins-the-indiecade-2010-audience-award/comment-page-1/#comment-733</link>
		<dc:creator>Podcasting in Los Angeles: What Should Be Asked? &#124; All PC Games Site</dc:creator>
		<pubDate>Mon, 08 Nov 2010 09:16:31 +0000</pubDate>
		<guid isPermaLink="false">http://24caretgames.com/?p=79#comment-733</guid>
		<description>[...] Gilgenbach is the co-founder of 24 Caret Games, based in Sherman Oaks, California. His rhythm title Retro/Grade, played entirely in reverse, is [...]</description>
		<content:encoded><![CDATA[<p>[...] Gilgenbach is the co-founder of 24 Caret Games, based in Sherman Oaks, California. His rhythm title Retro/Grade, played entirely in reverse, is [...]</p>
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		<title>Comment on Retro/Grade Wins the IndieCade 2010 Audience Award by Podcasting in Los Angeles: What Should Be Asked? &#124; Nice New Games</title>
		<link>http://24caretgames.com/2010/10/11/retrograde-wins-the-indiecade-2010-audience-award/comment-page-1/#comment-732</link>
		<dc:creator>Podcasting in Los Angeles: What Should Be Asked? &#124; Nice New Games</dc:creator>
		<pubDate>Mon, 08 Nov 2010 07:15:22 +0000</pubDate>
		<guid isPermaLink="false">http://24caretgames.com/?p=79#comment-732</guid>
		<description>[...] Gilgenbach is the co-founder of 24 Caret Games, based in Sherman Oaks, California. His rhythm title Retro/Grade, played entirely in reverse, is [...]</description>
		<content:encoded><![CDATA[<p>[...] Gilgenbach is the co-founder of 24 Caret Games, based in Sherman Oaks, California. His rhythm title Retro/Grade, played entirely in reverse, is [...]</p>
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		<title>Comment on Retro/Grade Wins the IndieCade 2010 Audience Award by Podcasting in Los Angeles: What Should Be Asked? &#171; Games News and Updates</title>
		<link>http://24caretgames.com/2010/10/11/retrograde-wins-the-indiecade-2010-audience-award/comment-page-1/#comment-725</link>
		<dc:creator>Podcasting in Los Angeles: What Should Be Asked? &#171; Games News and Updates</dc:creator>
		<pubDate>Fri, 05 Nov 2010 05:25:46 +0000</pubDate>
		<guid isPermaLink="false">http://24caretgames.com/?p=79#comment-725</guid>
		<description>[...] Gilgenbach is the co-founder of 24 Caret Games, based in Sherman Oaks, California. His rhythm title Retro/Grade, played entirely in reverse, is [...]</description>
		<content:encoded><![CDATA[<p>[...] Gilgenbach is the co-founder of 24 Caret Games, based in Sherman Oaks, California. His rhythm title Retro/Grade, played entirely in reverse, is [...]</p>
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		<title>Comment on Matt Gilgenbach Chats With Other Indie Devs by Ichiro Lambe</title>
		<link>http://24caretgames.com/2010/08/26/matt-gilgenbach-chats-with-other-indie-devs/comment-page-1/#comment-338</link>
		<dc:creator>Ichiro Lambe</dc:creator>
		<pubDate>Thu, 26 Aug 2010 23:51:04 +0000</pubDate>
		<guid isPermaLink="false">http://24caretgames.com/?p=69#comment-338</guid>
		<description>It&#039;s what game developers would chat about... naked!</description>
		<content:encoded><![CDATA[<p>It&#8217;s what game developers would chat about&#8230; naked!</p>
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		<title>Comment on Does Game Length Matter? by Size Doesn&#8217;t Matter Day &#171; Retro Dreamer Blog</title>
		<link>http://24caretgames.com/2010/08/17/does-game-length-matter/comment-page-1/#comment-267</link>
		<dc:creator>Size Doesn&#8217;t Matter Day &#171; Retro Dreamer Blog</dc:creator>
		<pubDate>Fri, 20 Aug 2010 18:41:01 +0000</pubDate>
		<guid isPermaLink="false">http://24caretgames.com/?p=57#comment-267</guid>
		<description>[...] Matt Gilgenbach of 24 Caret Games [...]</description>
		<content:encoded><![CDATA[<p>[...] Matt Gilgenbach of 24 Caret Games [...]</p>
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		<title>Comment on Does Game Length Matter? by &#8220;Size Doesn&#8217;t Matter&#8221; Day &#124; Rock, Paper, Shotgun</title>
		<link>http://24caretgames.com/2010/08/17/does-game-length-matter/comment-page-1/#comment-238</link>
		<dc:creator>&#8220;Size Doesn&#8217;t Matter&#8221; Day &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Wed, 18 Aug 2010 10:31:36 +0000</pubDate>
		<guid isPermaLink="false">http://24caretgames.com/?p=57#comment-238</guid>
		<description>[...] DeLeon (Kerzillion of things) Dave Gilbert of Wadjet Eye Games (Shivah, Emerald City Confidential) Matt Gilgenbach of 24 Caret Games (retro/grade) Michael Todd (Go Go Dream Samurai) Eitan Glinert of Fire Hose Games (Slam Bolt [...]</description>
		<content:encoded><![CDATA[<p>[...] DeLeon (Kerzillion of things) Dave Gilbert of Wadjet Eye Games (Shivah, Emerald City Confidential) Matt Gilgenbach of 24 Caret Games (retro/grade) Michael Todd (Go Go Dream Samurai) Eitan Glinert of Fire Hose Games (Slam Bolt [...]</p>
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		<title>Comment on Does Game Length Matter? by Barnett Bone Crusher Review - Blog About Barnett Crossbow - Barnett Crossbow</title>
		<link>http://24caretgames.com/2010/08/17/does-game-length-matter/comment-page-1/#comment-234</link>
		<dc:creator>Barnett Bone Crusher Review - Blog About Barnett Crossbow - Barnett Crossbow</dc:creator>
		<pubDate>Wed, 18 Aug 2010 07:02:10 +0000</pubDate>
		<guid isPermaLink="false">http://24caretgames.com/?p=57#comment-234</guid>
		<description>[...] Does Game Length Matter? « 24^ Games [...]</description>
		<content:encoded><![CDATA[<p>[...] Does Game Length Matter? « 24^ Games [...]</p>
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		<title>Comment on Does Game Length Matter? by Parade of Rain &#187; Blog Archive &#187; Size Doesn&#8217;t Matter Day</title>
		<link>http://24caretgames.com/2010/08/17/does-game-length-matter/comment-page-1/#comment-226</link>
		<dc:creator>Parade of Rain &#187; Blog Archive &#187; Size Doesn&#8217;t Matter Day</dc:creator>
		<pubDate>Wed, 18 Aug 2010 02:25:25 +0000</pubDate>
		<guid isPermaLink="false">http://24caretgames.com/?p=57#comment-226</guid>
		<description>[...] Matt Gilgenbach of 24 Caret Games   Posted in Misc &#124; No Comments &#187;    Leave a Comment [...]</description>
		<content:encoded><![CDATA[<p>[...] Matt Gilgenbach of 24 Caret Games   Posted in Misc | No Comments &raquo;    Leave a Comment [...]</p>
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		<title>Comment on Does Game Length Matter? by Doing More With Less: Short Videogame Design &#124; HobbyGameDev</title>
		<link>http://24caretgames.com/2010/08/17/does-game-length-matter/comment-page-1/#comment-220</link>
		<dc:creator>Doing More With Less: Short Videogame Design &#124; HobbyGameDev</dc:creator>
		<pubDate>Wed, 18 Aug 2010 00:53:37 +0000</pubDate>
		<guid isPermaLink="false">http://24caretgames.com/?p=57#comment-220</guid>
		<description>[...] Matt Gilgenbach of 24 Caret Games [...]</description>
		<content:encoded><![CDATA[<p>[...] Matt Gilgenbach of 24 Caret Games [...]</p>
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