Archive for the ‘Retro/Grade’ Category

We have a PAX booth!

Friday, August 20th, 2010

We will be showing Retro/Grade off at PAX (Penny Arcade Expo) in 2 weeks! If you are going, make sure you schedule some time to stop by booth 3008! You will get a chance to play Retro/Grade with both the gamepad and guitar. As well, we are going to have contests and giveaways. What will we be giving away you ask? Retrograde posters, info cards, and Custom T-Shirts. Stop by! It’ll be a good time. More information will follow. Hope to see you there!

Retro/Grade Developer Interview

Monday, July 5th, 2010

An interview with yours truly (Matt) has been posted here: http://www.psnstores.com/2010/07/developer-interview-retrograde/

The highlights are some new screenshots we haven’t posted on our Retro/Grade website (which is due for an overhaul) and that we will be releasing Retro/Grade in 2011 instead of 2010. I’m sorry to keep you all waiting, but I think you will appreciate the extra time in the game development oven when you play the finished project.

Also, we will have a booth at PAX West 2010, so you can play Retro/Grade until your heart is content there.

Welcome to 2010: The Year of Retro/Grade

Monday, January 4th, 2010

Happy new year! We spent all of 2009 hard at work on Retro/Grade, and we are looking forward to releasing it sometime this year. We don’t have a release date because we are making sure the game meets our high standards before we release it, but it will be finished at this year. We thank you for your support, and hopefully you will enjoy Retro/Grade when it comes out as much as we have enjoyed making it!

The difficulty in making a game that uses an array of peripherals…

Tuesday, October 6th, 2009

… is both supporting them and storing them.

24 Caret Games currently has 6 guitar peripherals and will probably get more before the game is done. I bought actual guitar stands in order to store them because I was tripping over the whammy bars otherwise.

24 Caret Games currently has 6 guitar peripherals and will probably get more before the game is done. We bought actual guitar stands in order to store them because we were tripping over the whammy bars otherwise.

Adventures in indie game development and a game developer’s nightmare!

Thursday, September 24th, 2009

Well, I know I mentioned I wasn’t going to post anything for a while, but I thought of some funny stuff that is appropriate for a developer blog. Although Retro/Grade is fully playable with a gamepad, it also supports guitar controllers for those who prefer to try a more unique take on our reverse shoot ‘em up gameplay. However (especially for the public PC demo), providing guitar compatibility was a very difficult process. In order to support all the guitars, I had to test each model out and figure out how DirectInput mapped the controls, which varied based on the model and platform. We supported controllers for Wii, Xbox 360 and Playstation 3, which ended up being a lot of different controllers to test. (Here’s the list of what we ended up supporting) Since we are an indie shop and don’t have the resources to purchase a ton of guitar controllers, I concocted a plan that actually worked quite well. I bought a guitar at the Sherman Oaks Best Buy, which is very close to our office, plugged it into my PC, and got all the information I needed from it. Then the next day, I returned it and repeated the process. I did this for over a week. Not once did I get any resistance from the customer service desk, so I’d like to thank them all for (perhaps unwillingly) helping me make the public demo the most fun to the largest audience of people. I tried to do it at different times of the day, but I definitely got the same clerk more than once, but maybe they didn’t notice, or they just plain didn’t care.

Anyway, the indie saga continues! As you may be aware, 4 new guitar controllers just came on the market. From Activision, there is the Guitar Hero 5 controller. For the Beatles: Rock Band, they released the entire signature instrumentation from the Beatles: the Gretsch Duo-Jet, the Rickenbacker 325, and the Höfner bass – the latter is only available in the $249.99 bundle. Anyway, the explosion of music game peripherals and the possible difficulties of supporting them must have attacked my subconscious because this morning I had a nightmare relating to this.

Basically, in the nightmare, I was at a store, and I was trying out the new Höfner bass controller and playing The Beatles: Rock Band. The controls were all different, and the bass controller had different knobs and sliders as well as a completely different thing instead of a strum bar. It was like a rotating disk with a little dimple for your thumb to turn it. I was worried how on earth I’d support it and concerned about the cost of the bundle in order to get the hardware to test it out. Anyway, that may seem like a tame nightmare to some, but boy did I ever wake up anxious!

-Matt

PS. For those keeping score, Band Hero has a bundle that will probably come with some sort of guitar. Who knows if it’ll be yet another model! It appears that Lego Rock Band is bundleless, so although having a guitar made out of Legos would be sweet, it doesn’t appear to be in the cards. I haven’t been paying attention to the 3rd party peripheral manufacturers, but there are a ton more that I’ve never tried that I am crossing my fingers hoping they have feature parity with the name brands.

Retro/Grade has officially been in development for over a year!

Wednesday, September 23rd, 2009

According to our revision control, I believe the first check in for Retro/Grade was on 9/10/08. This was about a month and a half before the deadline for the 2009 IGF festival. We crunched like crazy trying to get something impressive together for the IGF. Fortunately, despite our limited production time, we were able to get the IGF judges excited about our game. Now, I can assure that the game is really taking shape and has come a long way from both our original demo for the IGF and the audience award public demo (which is still available on Steam or our Retro/Grade site). The game is a lot more fun than that demo though. I promise!

Anyway, we hope you’ll be impressed with all the hard work we’ve put into it over the past year when you get to play it. Unfortunately, we probably won’t do another demo until the game is completed in 2010 because demos take a lot of time, and we really want to focus on making the game. If you don’t hear much from us on this blog, don’t worry! It’s because we are hard at work making the world’s best reverse rhythm ‘em up – not because we forgot about our fans. :-D

-Matt

Matt Talks Retro/Grade on the Playstation Chat Podcast

Monday, August 31st, 2009

For your listening pleasure, Matt chews the fat with the hosts of the Playstation Chat.

Retro/Grade Entertains the Masses at GDC

Thursday, April 2nd, 2009

We were fortunate enough to receive two nominations for the Independent Game Festival at this year’s GDC. We got a kiosk and were able to show off our game to interested attendees. We were quite pleased with the response. Many people came back later to play it more or brought their friends to try it, which is really the best response a game developer could hope for. GDC proved we really have a special game on our hands, and we are working hard to get the game in the hands of its fans!

Heres a picture of me at our kiosk before the show floor opened.

Here's a picture of me at our kiosk before the show floor opened.

Here is a picture of some of the talented Retro/Grade developers at the IGF Award Ceremony. (From left to right: Matt Gilgenbach, Jeff Parrott, Brandon Dicks)

Here is a picture of some of the talented Retro/Grade developers at the IGF Award Ceremony. (From left to right: Matt Gilgenbach, Jeff Parrott, Brandon Dicks)

-Matt

Happy New Year!

Monday, January 5th, 2009

In honor of the new year, we’ve updated our Retro/Grade site with a new gameplay video. As well, we have finally made the jump from web 1.9 to web 2.0 by creating a facebook page. Why don’t you check it out? Become a fan in order to get all the 24 Caret News pushed to you while it’s still hot off the press. -Matt

Retro/Grade Teaser Site

Thursday, November 6th, 2008

Go check out the game demo we’ve been working on over at www.retrogradegame.com!