Archive for October, 2010

Retro/Grade Wins the IndieCade 2010 Audience Award

Monday, October 11th, 2010

I’d like to thank everyone at IndieCade for putting on an amazing event! There were fantastic talks, great games playable for free, and an exciting awards show. It was a massive undertaking, but a very small team of dedicated individuals organized an amazing festival. In particular, I’d like to thank Stephanie Barish, Celia Pearce, Sam Roberts, and Ivona Edry, but every person involved did a terrific job making IndieCade such an informative and fun event.

It was an amazing honor to be a finalist alongside so many amazing games. We are thrilled that Retro/Grade won the Audience Award this year. On top of being an extremely prestigious accolade, the trophies are the best I’ve ever seen! All of the trophies were completely unique robots created out of found objects. Here is a picture of ours!

2010 IndieCade Audience Award Trophy

Anyway, I’d like to thank everyone who came out to IndieCade’s Game Walk and played Retro/Grade. Hopefully you enjoyed the game, but as the designer, it is extremely helpful to watch people play. I figured out ways to improve the game based on seeing what people had trouble with while playing.

In summary, thank you to everyone who was involved with IndieCade as well as who came to IndieCade. I can’t wait until next year!

IndieCade Fun

Sunday, October 10th, 2010

Felicia Day from all things fantastic such as The Guild and Doctor Horrible’s Sing-Along Blog stopped by at IndieCade Now, all I have to do is meet Neil Patrick Harris and release Retro/Grade, and my life will be complete!

Felicia Day with Matt Gilgenbach from 24 Caret Games